Ghosting
Hide parts of the model so you can reach what is behind them.
Brush over triangles to mark them, then click the eye to make them disappear. Hidden geometry is only hidden: nothing is deleted and nothing is painted, so unhiding returns your artwork untouched. A set you use often can be saved as a named ghost and recalled later, and named ghosts are stored with the project.
Marking and hiding are two steps. Marked triangles get a translucent cyan tint, and they vanish when you press the eye.
Option bar
- Eye - Hides or shows the marked faces. Comes alive once something is marked.
- Ghost - Brush: mark the faces you brush over. Hold Shift to un-mark.
- Lasso - Add everything inside the loop, front and back, at any depth. Hold Shift to remove.
- Cx - Select Connected: click a part and everything connected to it joins the ghost. Hold Shift to remove.
- Flip - Flips the selection: marks everything that is not marked.
- -Cx - Select Connected in reverse: click a part and everything connected to it leaves the ghost. Hold Shift to add.
- -Lasso - Removes everything inside the loop, at any depth. Hold Shift to add.
- -Ghost - Brush: un-mark the faces you brush over.
- ... - Opens the Ghost Paintings window, for saving and restoring named ghosts.
- X - Exit Ghost: clears the selection, shows everything and hands you the Brush.
The six mode buttons look like two pills but are one set: only one is ever active, and Ghost is the default.
Ghost Paintings
A name field with Save, Restore and Delete, and ten default slots named Ghost 1 through Ghost 10. Restoring replaces the current marked selection and hides it, so only one ghost is active at a time. Delete asks first. Escape closes the window.
Mouse, stylus and modifiers
- Shift - Inverts add and remove in every mode, brush, lasso and connected alike.
- Double-click in a brush mode - Selects or deselects the whole connected piece, without starting a stroke.
- Cx modes - Need a click, not a drag, so orbiting never fires them.
- Cursor color - Cyan when adding, lime green when removing, including a Shift-inverted removal.
- Undo and Redo - While the Ghost tool is active these move through the ghost marking history rather than the paint history. Hiding, showing and saving stay put through an undo.
Notes
- The brush marks a world-space sphere at the raycast hit, sized by the brush Size, limited to the front shell so it stays on the side you can see.
- Ghosting persists when you switch tools, and the dock icon turns cyan whenever anything is hidden, as a reminder that part of the model is missing on purpose.
- Entering the tool clears any active reference-image overlay.
- One drag is one undo group.