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MechaPaint / Docs / Layers and Sources / Multiverse Brush
PAINTING TOOL

Multiverse Brush

Pick another layer as the source, then brush its pixels onto the active layer.

VIDEO ON THE WAY
Final video is on the way, thank you for your patience!

Hover first to see through to the source where a stroke would land, then brush to transfer it. The source layer can be hidden, which is what makes this useful: keep a variant out of sight and paint it back in where you want it. Painting one mesh with the surface of a completely different mesh, with no shared topology or UVs, may well be a first for 3D painting. Of course, that only matters if it gets the detail you want onto your model faster, and it does.

Option bar

The hover preview

The circle under the cursor renders the source's pixels onto the surface where a stroke would land. It is display only: it is never composited and never becomes an undo step, and it obeys exactly the same gates as the stroke, so if the preview shows nothing the stroke would paint nothing.

Notes

Multiverse Brush
Final photos are on the way, thank you for your patience!
← Mirror Brush Blur Brush →