Ideal Texels
Measure a meter on the model, then paint how its texel density compares to your target.
VIDEO ON THE WAY
Final video is on the way, thank you for your patience!
Green is on target, warm is too stretched, cool is too dense. Nothing on this tool moves, scales or re-imports anything. The only thing that writes to your document is Analyze, and it writes to one named layer.
Calibrating
Two buttons run the same wizard and differ only in the first step. Only one is ever lit, and pressing the other mid-run switches mode and restarts.
- Height - Calibrate from the model's height, which is exact if you know it. Step 1 draws a stick the full height of the model and asks you to confirm how tall it really is in meters. Steps 2 and 3 ask for your closest and your normal viewing distances.
- 1m - Work the number out by looking. Step 1 puts the one-meter ruler up so the model's true scale is measured first, and step 2 asks for your normal viewing distance. The target is then computed from how much screen a meter of the model covers. Use this when you do not know how big the model is meant to be.
Option bar
- Scale - How many world units this model puts in one real meter. 1 means correctly sized, and 100 means it was exported in centimeters. Measure it by dragging the ruler, or type it if you already know it. This never resizes the model: it only tells the measurement what a meter is.
- Ideal Texels - 128 to 8192, default 512. How many texels one meter of surface should get, which is the value painted green. 256 for stylized or older games, 512 for the modern default, 1024 for hero assets the camera gets close to, 2048 for a surface the camera is right up against. Drag off the slider to snap in steps of 256.
- Analyze - Measures every polygon against the target and paints the result onto its own layer. Always the same layer, so a second press replaces the first.
- ? - Opens the Ideal Texels guide in the right panel. Click again to close it.
- Verdict - After a run, reads as an average and the percentage of the model on target. Its tooltip carries the full verdict.
Notes
The scale field and the on-screen ruler are two views of one number: dragging the stick writes the field, and typing in the field resizes the stick.