Reference Images
Drop any image in as a floating reference window, paste, drag, or import.
Copy any image and press Ctrl/Cmd+V (or use the clipboard fab, or drag a file onto the window) to drop it in as a floating reference. Reference windows live in the viewport and can be moved, scaled, and faded.
- The Refs sidebar lists every reference window.
- Mark one as the active overlay to projection-paint from it.
- A scale slider previews the image size live, from 1/5x to 3x.
PBR Mode
A reference window's menu carries Activate PBR Mode. With it on, that window follows the PBR sidebar's channel: select Normal and the window shows, and paints with, the normal map computed from its own image. Roughness, metallic, height and AO work the same way, and the overlay projection, the decal stamp and the clone source all pick up the generated map. Turning one flat reference photo into a full set of paintable PBR channels may well be a first for 3D painting. Of course, that only matters if it gets a believable surface onto your model faster than painting each map by hand.
- No AI model and no credits are involved. Form is estimated from the image's own brightness, so it runs on the machine in front of you.
- It is per window and off by default, so one click on Normal only touches the windows you chose.
- The generated maps carry the source image's transparency, so a keyed logo stays keyed.
- Switch it back on after reloading a project.
- Thumbnails in the Refs library keep showing the plain image, so you can tell them apart at a glance.