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MechaPaint / Docs / Animation / Paint on Animation
ANIMATION

Paint on Animation

Bring in an animated model and paint directly on it mid-motion. Textures distort when a mesh deforms, and this is the only honest way to see what that distortion is doing to your work.

VIDEO ON THE WAY
Final video is on the way, thank you for your patience!

Load a rigged, animated model and scrub to any frame, stop on the pose you care about, and put paint on the surface exactly as it will be when the character is actually moving. A logo that looks perfect on the T-pose can smear across a shoulder the moment the arm comes down. Paint on the pose where it breaks and fix it there. Painting directly on a deforming mesh mid-animation is, as far as I know, unique to MechaPaint. Of course, that only counts for something if it makes it easier for you to get a texture that holds up in motion.

Lock a pose and work

Hold the model on any frame and paint on it like a static mesh, with every brush, stamp, and fill available. Release it and the animation picks up where it left off, with your paint riding along.

Same texture, same export

Everything you paint goes into the same texture map as always, so it exports and drops into your engine exactly like any other MechaPaint job.

Paint on Animation
Final photos are on the way, thank you for your patience!
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