50% OFF Launch sale, MechaPaint is half off.
Click to join in!Come hang out and talk about the future of art as we know it!
MechaPaint / Docs / Import, Export & Setup / Mesh Import & Management
SETUP

Mesh Import & Management

Drag in an FBX or OBJ, existing textures load, every material slot becomes paintable, nothing on disk changes.

VIDEO ON THE WAY
Final video is on the way, thank you for your patience!

Drag a model onto the window or use the Mesh window's Import... button. Existing textures load onto the base layer, every material slot becomes an independently paintable submesh, and nothing on disk is modified.

The Mesh window (a draggable panel inside the viewport) holds the loaded model name, Import..., Open Folder, a uniform Scale slider, and Clear. The Meshes sidebar lists every submesh with per-row eye (hide/show) and Lock (paint-protect) toggles.

Auto-scale on import

Settings > AUTO-SCALE ON IMPORT is on by default. Every model that comes in is resized so it arrives at a workable size no matter what units it was saved in, which is what keeps the brush a sensible size on a model you have never opened before.

It fits the model's largest dimension rather than its height. That distinction matters on anything wider or longer than it is tall: fitting a quadruped by height leaves it several times too long, and because brush radius and decal tile size are measured in world units, the brush then arrives several times too small on a model the app believes is normal sized.

Turn it off if you are working to true scale and want models to land at the size they were authored at. Calibrate and true-scale export are unaffected either way.

Mesh Import & Management
Final photos are on the way, thank you for your patience!
← Paint on Animation Exporting Textures →