Mesh Diagnostics
For when something is wrong and nothing will tell you what. A panel that inspects the mesh and names the problem, so you can pick the right fix instead of guessing.
Some models paint perfectly the moment they load. Others do something baffling, paint lands on the wrong side, a whole piece refuses color, a stroke smears across the map, and the file gives you no hint why. Mesh Diagnostics reads the geometry and UVs and tells you plainly what it found.
What it checks
The report flags the usual culprits behind painting trouble, per sub-mesh so you know exactly where to look.
- Missing or empty UVs, the number-one reason a piece stays bare.
- Overlapping or out-of-bounds UV islands that make one stroke appear in two places.
- Flipped or inconsistent normals behind paint that lands on the wrong face.
- Loose, tiny sub-meshes that are better merged before you start.
From finding to fixing
Each finding points at the tool that solves it: Rebuild UVs for a broken or missing unwrap, Combine + Unwrap for a pile of loose pieces, Seam Fix for gaps at island edges, and the Ghost Tool for paint bleeding through to the far side.